Do's and Don'ts sits at the heart of reference in design systems. This guide walks through the concept step by step, with examples, a cheatsheet, and common mistakes to avoid.
Do's and Don'ts Overview
Do's and Don'ts lets you structure design systems work so it stays readable, testable, and easy to scale. Instead of ad-hoc code, you follow a clear pattern that other developers can recognise immediately.
The key is to keep do's and don'ts focused and predictable. Start from the minimal example here, then layer in only the complexity your feature actually needs.
/* A design system pairs shared tokens with reusable components */
:root {
--color-brand-500: #2563eb;
--space-4: 16px;
--radius-md: 8px;
}
.button-primary {
background: var(--color-brand-500);
padding: var(--space-4);
border-radius: var(--radius-md);
}
A design system connects tokens, components, and documentation into one shared language.
Do's and Don'ts Example
/* Tokens flow into components, which flow into products */
:root { --color-brand-500: #2563eb; }
.button { background: var(--color-brand-500); }
Start from a minimal Do's and Don'ts example and grow it only as needed.
Keep configuration explicit so Do's and Don'ts behaves the same in every environment.
Name things clearly so teammates understand your Do's and Don'ts at a glance.
Add tests around Do's and Don'ts early to lock in expected behaviour.
Design System Cheatsheet
Quick reference for do's and don'ts within a modern design system.
Concept
Example
Purpose
Token
--color-brand-500: #2563eb
Single source of design decisions
Semantic token
--color-text: var(--color-brand-500)
Meaningful, theme-ready names
Component
<ds-button variant="primary">
Reusable, consistent UI
Theme
[data-theme="dark"]
Swap token values at runtime
Docs
Storybook story
Show usage and states
Distribution
@acme/design-system on npm
Share across products
Accessibility
roles + ARIA + keyboard
Usable by everyone
How Do's and Don'ts Fits into a Design System
Do's and Don'ts connects the design decisions in your system to the code teams actually ship. When it is defined once and reused, products stay consistent and updates roll out everywhere.
A design system connects tokens, components, and documentation into one shared language.
Define it once as a token or shared component.
Document intended usage with clear examples.
Make it themeable and accessible by default.
Version and release changes so consumers can upgrade safely.
Getting Teams to Adopt Do's and Don'ts
Adoption is where design systems succeed or stall. Make do's and don'ts the easiest option: great docs, sensible defaults, and clear migration paths beat mandates every time.
Lever
Why it drives adoption
Documentation
Teams use what they can understand quickly
Defaults
Accessible, on-brand results with zero config
Tooling
Linting and codemods reduce migration cost
Support
A responsive team builds trust
Common Mistakes
Skipping error handling and edge cases when wiring up do's and don'ts.
Leaving do's and don'ts untested, so regressions slip into production.
Over-engineering do's and don'ts before you actually need the extra flexibility.
Ignoring documentation, which makes do's and don'ts hard for the next developer to change.
Key Takeaways
Do's and Don'ts is a core part of working effectively with design systems.
Start small and keep do's and don'ts focused on a single responsibility.
Apply consistent patterns so do's and don'ts scales across your project.
Test and document do's and don'ts to keep it maintainable over time.
Pro Tip
When you get stuck on do's and don'ts, reduce it to the smallest reproducible example first — most design systems issues become obvious once the noise is gone.
You now understand do's and don'ts in design systems and how to apply it in real projects. Next, continue with Common Design System Mistakes to keep building your skills.